Building Block of War

Building Blocks of an army

  1. Sub Element (Building Blocks of War)
  2. Element (Built from Sub Elements)
  3. Unit (Collection of Elements)
  4. Army (Collection of Units)
Sub Element [Building Block]

The building block of an Element, depending on equipment, training, and quantity of troops will determine the overall stats of an element.

Element [Player Determined]

Collection of Sub Elements

When dealing with sums and averages, round down to the nearest whole number, always a minimum of 1.

  • Size: Sum of Frontage (Sub Element)
  • Recon: Highest value
  • Fire Offense/Defence: Average (Sub)
  • Rate of Fire: Sum
  • Close Range: Average
  • Assault: Average
  • Discipline: Average
  • Cohesion: Average
  • Initiative: Average
  • Hit Points: Sum. (Current/Sum) [Maximum being the sum]
  • Hit: Average
  • Consumption: Sum
  • Ammunition: Sum (Requirement for Fire and Rate of Fire)
  • Command Requirement: Sum
Unit (Player Controlled and Determined)

Collection of Elements

  • Size: Sum
  • Recon: Highest Value
  • Initiative: Average
  • Discipline: Average
  • Cohesion: Average
  • HP: % of Total vs Loss
  • Consumption: Sum
  • Ammunition: Sum
  • Command Requirement: Sum
Army (Player Controlled and Determined)

Collection of Units. Essentially your ‘stack of doom’.

  • Size: Sum
  • Recon: Highest value
  • Command Requirement: Sum

Building Block of War

Forward the Empire Acularius